![]() ![]() Its kinda Darth Maul-ish but somehow it seems more evil looking than Maul himself. Not that it matters to much now (sinse K2 modding is at the same level k1 modding is at although we are still limited in what models we can mod. This mod will replace one of the hispainic heads with a custom Zabrak Head. Using a KOTOR 2 head model with a few edits this mod transforms the male PC to. I have heard of a few people that say they have gotten a couple Modder made blasters into the game but all the models I have made for k1 crashed k2. If you play the Englsih Kotor, then take the file in the Englsih-Folder. Unless you Mr.Feargus Urquhart know something I don't which I'm sure you do lol.Ĭan you please explain why you think K1 models will work in K2. I'm not at all surprised by that but sinse it was a Dev the said to do I had to try it So how are the old models supposed to be used unless they are converted to the new format? Just dropping the K1 models into a k2 override will crash the game! At least it crashed my game. The model format for K2 is slightly different than k1 format. WOW! Is that an official endorsment of porting resources from one game to another. That won't put all the KotOR1 heads back, but it will put most of them back. tga files from the first game and put them in the Override folder for your game. Most of them can change back if you can get the PMH* and PFH*.mdl and. This involved renumbering the heads (and, in the case of the CEP, making a few small adaptations to a 2da file and a script - but as I am no expert in the Body Tailor this may end up having been in vain).I actually implemented (put them in the game, not made them), so I'm I know how you can change them back. UPDATE: No new heads, sorry - but I have added ProjectQ- and CEP-compatible versions to the download list. ![]() V1.3: seventeen heads added shadows fixed Download New Kotor 2 PC Head mod for Star Wars Knights of the Old Republic II: The Sith Lords for free from the biggest game modification database of Star. (It's unlikely to happen, as they haven't made a fuss about other conversions, but I'm saying this just in case.) ![]() By downloading these heads, you agree that you will cease redistributing them in such a circumstance. If Bioware / Obsidian / LucasArts request the removal of this hak, or part of it, I will comply. If you do choose to redistribute the heads, please credit my sources: the wonderful Bioware and Obsidian! -)ģ. You don't have to ask permission, although of course I'd be interested to know if you're doing anything particularly novel with the heads. Ranged Weapon Feats Overhaul for KotOR 2 By:Malkior Description: Many of my mods span back several years, but this one is. The characters are lizardlike in appearance, and I was inspired by the green skinned PC included in the Holowan Plug-in2 (I think that skin was done by Colja). This includes renaming the heads to make them work with your other stuff, or redistributing them as part of another hak. This mod will add 2 male & 2 female playable characters. Everyone is allowed to do whatever they like with this hakpak. Tattoo 1 = lips (females only, except for Bao Dur's horns, Darth Sion's wounds, and Uthar's facial tattoos)ġ. :-) (I didn't include Bastila because this head has already been converted by Taina.) I am playing a collection version someone got a long time ago. KOTOR 2, in my opinion, really lacks good head model mods. Install it, then install this one (screenshots are in the. Or, if you're a fan of the KotOR games and don't see the head you want, let me know! I'll see what I can do to convert it. As for head models, this one fixes basic issues with many of the head models in the game. Some you will recognise very easily, whereas others have elements combined together from various heads. This hakpak contains 60 heads taken from Knights of the Old Republic I (by Bioware) and II (by Obsidian). Estelindis (from work by Bioware & Obsidian) ![]()
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